Tuesday, April 27, 2010

Back to Hi -Sec for a bit

Yesterday I decided to relocate to hi-sec for a while and sell off some of my loot. On one of the trips I hit a gate camp and lost a hulk with a hold of Crokite and it cost me a 75 mil ransom to not be podded - the hassle involved in not having to replace implants just about made it worthwhile but I hated having to do it.

Today I did some hi-sec scanning:

System 1
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Gravimetric: Small Kernite and Omber Deposit - fully mined already.

Ladar: Smoking Nebula - skipped.


System 2
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Anomaly: Guristas Hideaway - just frigates - no escalation.


System 3
Anomaly: Guristas Refuge - already done by the time I got there.


Anomaly: Drone Assembly - just frigates - no escalation.

Radar: Local Guristas Shattered Life-Support Unit, with 4 cans, had 3 BS and a handful of frigs and destroyers,

  • 1 Datacore Mechanical Engineering
  • 1 Tuning Manual
  • 2 User Manuals
  • 60 Electronic Link
  • 26 Spare Parts

System 4
Anomaly: Guristas Hideaway - just frigates - no escalation.


Anomaly: Drone Assembly - just frigates - no escalation.

Wormhole: K162 to Hi-Sec Metropolis - interesting but not useful.

Combat: Gurista Lookout - had to switch from my Cerberus to my Hawk for this one - got inside and found someone doing it in a 'Worm' faction ship - had to look that one up !

Did a final scan before leaving and found a newly spawned
Anomaly: Guristas Hideaway - and it was already done when I arrived.

Seems the quiet corner of space I picked with only 4 or so people per system had nothing but explorers in it !


System 5
Anomaly: Guristas Refuge- just frigates - no escalation.


Anomaly: Drone Cluster- just frigates - no escalation.

Combat: Gurista Lookout - 2 pockets, all frigates , deadspace overseer structure in pocket 2 dropped no loot but started an escalation 5 jumps away in hi-sec.

Escalation: Trap! Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to their location.

Warp in = Frigates and Dread Guristas Invader. The next pocket was empty of rats and only had a Druglab - seems to have a huge amount of armor so I didn't destroy it. The Dread Guristas Invader dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Arriving at the designated rendezvous point there is nothing. Nothing at all. But all of a sudden your radio crackles once more; it is another call from seemingly the same Gurista ship announcing another location this time, adding that he is on a hot pursuit chasing some hapless industrial ships. 

Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Again there is nothing to be seen at the location and you are starting to think you are being pulled into some sort of a trap. A feeling that only grows stronger when for the third time you receive a transmission from the Gurista announcing that "the ambush is ready" and you must hurry to a given location in order for it to succeed. 


Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 8 jumps away, the last 2 jumps in low-sec.

Escalation: Trap! As soon as you arrive, you receive a distress call from a pilot identifying himself as a freight pilot under attack. His co-ordinates are included in the transmission. 


I'll have to finish this tomorrow when it's quiet ...

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