Thursday, April 29, 2010

New Day

System 1
Gravimetric: Average Omber Deposit - field not finished from the night before but this afternoon it was gone - boo !

Magnetometric: Looted Guristas Collision Site - 4 cans - just salvage parts

Anomaly: Guristas Hideaway - frigates

Combat DED 4 of 10: Guristas Scout Outpost

Warp in: This small deadspace complex was built by the militant Guristas pirates. It serves as a scout outpost and a minor rendezvous point for reconnaissance teams.
Gate 1: The scout base perimeter is defended by light spacecrafts acting as security for the sensitive recon equipment deeper inside the complex. The security acceleration gate is known to be actively blocked by the security team, allowing no intruders entry while they remain at work.
Guristas Scout Officer: 7th Tier Overseer's Personal Effects
Gate2: This section of the complex houses the delicate sensor equipment used to support the Guristas coded communication network. Relay pylons and scout bases surround a small supply depot in the pocket's center, known to contain military supplies and equipment for the reconnaissance arm of the Guristas organization.
Guristas Reconnaissance Officer - no loot
Overseer Structure: 8th Tier Overseer's Personal Effects

System 2
Combat: Gurista Hideout - pocket 1 = frigates,
Anomaly: Drone Assembly - frigates
Anomaly: Guristas Forlorn Hideaway - frigates + cruisers
Anomaly: Guristas Refuge - frigates + cruisers
Wormhole: K162 to class 2 system - moved in !

Moved in my alt in an Orca as a mobile base - let the fun begin !

Wednesday, April 28, 2010

Expedition Trap! - Jackpot

Final step of the expedition / escalation into low-sec. Used an alt in a shuttle to scout.

Warp in was empty, first pocket was empty but second pocket had small ships and a Dread Pithi Terminator that dropped,

  • Pith A-Type Small Shield Booster !!! 500 mil jackpot
  • Pith A-Type Small Shield Transporter - 5 mil if lucky I think
This was the last message and the end of the expedition.
It was as you thought; the whole thing was a trap. You can’t believe that anyone would be so gullible to fly right into that one. Unless of course they were fully aware of it and only showed up to destroy the assailants. What is exactly which you did... 

Best expedition ever for me !


Time to move a few systems away


Anomlay: Guristas Forsaken Hideaway - frigates
Anomlay: Guristas Hidden Hideaway - frigates, destroyers and cruisers
Anomlay: Guristas Hideaway - frigates
Anomlay: Guristas Refuge - frigates and destroyers

Gravimetric: Average Omber Deposit - set alt to mine it

Combat: Gurista Lookout - no escalation

Wormhole: K162 to a class 3 wormhole space - a quick scan showed lots of sites but also a POS and class 3 is a bit much to cut my teeth on the first time.

Tuesday, April 27, 2010

Back to Hi -Sec for a bit

Yesterday I decided to relocate to hi-sec for a while and sell off some of my loot. On one of the trips I hit a gate camp and lost a hulk with a hold of Crokite and it cost me a 75 mil ransom to not be podded - the hassle involved in not having to replace implants just about made it worthwhile but I hated having to do it.

Today I did some hi-sec scanning:

System 1
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Gravimetric: Small Kernite and Omber Deposit - fully mined already.

Ladar: Smoking Nebula - skipped.


System 2
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Anomaly: Guristas Hideaway - just frigates - no escalation.


System 3
Anomaly: Guristas Refuge - already done by the time I got there.


Anomaly: Drone Assembly - just frigates - no escalation.

Radar: Local Guristas Shattered Life-Support Unit, with 4 cans, had 3 BS and a handful of frigs and destroyers,

  • 1 Datacore Mechanical Engineering
  • 1 Tuning Manual
  • 2 User Manuals
  • 60 Electronic Link
  • 26 Spare Parts

System 4
Anomaly: Guristas Hideaway - just frigates - no escalation.


Anomaly: Drone Assembly - just frigates - no escalation.

Wormhole: K162 to Hi-Sec Metropolis - interesting but not useful.

Combat: Gurista Lookout - had to switch from my Cerberus to my Hawk for this one - got inside and found someone doing it in a 'Worm' faction ship - had to look that one up !

Did a final scan before leaving and found a newly spawned
Anomaly: Guristas Hideaway - and it was already done when I arrived.

Seems the quiet corner of space I picked with only 4 or so people per system had nothing but explorers in it !


System 5
Anomaly: Guristas Refuge- just frigates - no escalation.


Anomaly: Drone Cluster- just frigates - no escalation.

Combat: Gurista Lookout - 2 pockets, all frigates , deadspace overseer structure in pocket 2 dropped no loot but started an escalation 5 jumps away in hi-sec.

Escalation: Trap! Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to their location.

Warp in = Frigates and Dread Guristas Invader. The next pocket was empty of rats and only had a Druglab - seems to have a huge amount of armor so I didn't destroy it. The Dread Guristas Invader dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Arriving at the designated rendezvous point there is nothing. Nothing at all. But all of a sudden your radio crackles once more; it is another call from seemingly the same Gurista ship announcing another location this time, adding that he is on a hot pursuit chasing some hapless industrial ships. 

Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Again there is nothing to be seen at the location and you are starting to think you are being pulled into some sort of a trap. A feeling that only grows stronger when for the third time you receive a transmission from the Gurista announcing that "the ambush is ready" and you must hurry to a given location in order for it to succeed. 


Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 8 jumps away, the last 2 jumps in low-sec.

Escalation: Trap! As soon as you arrive, you receive a distress call from a pilot identifying himself as a freight pilot under attack. His co-ordinates are included in the transmission. 


I'll have to finish this tomorrow when it's quiet ...

Friday, April 23, 2010

Wormhole to 0.0

Today the first signature I scanned down was a wormhole to 0.0 which had between 4 and 24h left and little to no traffic. I went through and found and empty system about a dozen jumps from my low sec base and it had lots of anomalies and signatures. Perfect find - I hope.


Cosmic Anomalies

Serpentis Sanctum
http://wiki.eve-online.com/en/wiki/Serpentis_Sanctum
I'm not sure the waves matched exactly but there were a lot of 1+ mil bounty BS, total bounty ~27 mil isk. Lots of loot and salvage but no faction loot and no escalation

Serpentis Hidden Rally Point
Several waves of frigates, cruisers and possibly BC and then a wave of 2 BC and 4 BS. ~5 mil isk bounties. No faction loot and no escalation.

Serpentis Forsaken Rally Point
http://wiki.eveonline.com/en/wiki/Serpentis_Forsaken_Rally_Point
Several waves BS with assorted smaller ships. ~4.7 mil isk bounties. No faction loot and no escalation.

Serpentis Forlorn Hub - aka Stonehenge
Several waves including BS. ~9.8 mil isk bounties. No faction loot and no escalation.

Combat Sites
Hierarchy
http://wiki.eveonline.com/en/wiki/Hierarchy
Drones

This and the other sites I didn't finish because I had some visitors who scanned me down. I escaped but then got messages that my buzzard, badger and cormorant salvager were all blown up. So much for my safe spot :(


Time for me to do some new research on safe spots. Without a POS or a way to 'hide' stuff, both wormhole space and 0.0 sorties are out !

Wednesday, April 21, 2010

A new day

Slow morning today - 2 hours of scanning and all I found were 5 wormholes spread over 4 systems and then a grav with just 5 roids worth mining so I skipped it. At the end I finally found a mag site, "Decayed Guristas Rock Formations" and a combat site "Gurista Outpost".


Gurista Outpost: Two pockets, lots of frigates and cruisers, dps can get very heavy in pocket 2, my Cerberus ended up in armor and I had to warp out and warp in again to finish - poor cap management on my part though. Of the structures I only blew up the Gurista Control Center. No good loot.

Decayed Guristas Rock Formations: 6 cans that gave normal salvage parts, a few frigates, a few cruisers and 2 battleships. No good loot.


I then moved onto a new system and found another "Provisional Gurista Outpost"Pocket 1, Frigates plus a cruiser Dread Pithum Killer - no good loot. Pocket 2, frigates and cruisers and no good loot.


In the evening I moved into another system and found 5 sites, 3 Radar, 1 Magnetometric and 1 Combat !


Gurista Outpost (combat): Same as above but this time the dps was much higher in pocket 1 than pocket 2, taking out the scrambling and webbing frigates as always is key since the incoming damage on me is much higher when I'm not zooming about. No escalation and no good loot.


Regional Guristas Data Fortress (radar): 5 cans and a stasis tower with frigate and cruiser spawns.
4 Datacore - Graviton Physics
1 Tuning Instructions
1 Prototype Diagram
1 User Manual
219 Electronic Links


Regional Guristas Command Center (radar): 6 cans with frigate and cruiser spawns.
1 Datacore - Mechanical Engineering
1 Esoteric Data Interface Blueprint
1 Tuning Instructions
1 User Manual


Regional Guristas Mainframe (radar): 4 cans with frigate and cruiser spawns.
4 Datacore - Caldari Starship Engineering
2 Datacore - Graviton Physics
79 Electronic Links
61 Spare Parts


Decayed Guristas Mass Grave (Magnetometric): 7 cans with frigate and cruiser spawns.

1 Electronic Superiority Rigging
Miscellaneous salvage parts

No faction loot drops.

Monday, April 19, 2010

Provisional Gurista Outpost - 3 of them !

Moving onto the next system (0.3 sec) i found an unstable wormhole and 2 combat sites, both named "Provisional Gurista Outpost".

Site 1 had no rats in pocket one and upon entry none in pocket two but approaching and then firing on the Guristas Experimental Tower spawned some cruisers and frigates. Not a very interesting site.

Site 2 had no rats i pocket one but did have a Guristas Research Center over 100 km away which I may have missed in the first site. Blowing up the Research Center didn't spawn any rats or drop a can. Pocket two again had no rats and the Guristas Experimental Tower was over 150 km away. Again rats spawned when the Research Center was approached and attacked.

Moved to another system and guess what - another "Provisional Gurista Outpost" ! It went the same way as before except that some rats we were already there and the normal complement spawned in addition when the Research Center was destroyed. But low and behold there was a Dread Guristas Murderer who dropped a Dread Guristas Brass Tag. I also picked up 2 Micro Circuits and a Power Circuit.

No good loot from any site.

DED 6 Guristas Troop Reinvigoration Camp - How not to do it !

In my home 0.1 low sec system today I started probing and in 30 minutes had found 2 unstable wormholes and a combat site, "Guristas Troop Reinvigoration Camp" which is a DED 6 site, the hardest I've ever attempted. I didn't think I'd be able to do it in my trusty Cerberus but decided to give it a shot.

Room 1 (after the initial acceleration gate) was empty which I think means someone had come in and cleared it. My heart sunk but as I entered room 2 my heart almost lept out of my chest ! Wall to wall rats with 7 Battleships and loads of battlecruisers, cruisers and frigates. I immediately aligned to the station and started firing at the Commander "Intoxicated Commander". Amazingly I cleared the room in 30 minutes without having to warp out and without any armor damage, didn't even go below 25% shields.

Then it all went wrong. I saw the next gate and thought to myself that it would be smart to loot and salvage the wrecks in this pocket before proceeding to the next. Since the 2 special cans were about 100 km away I decided to loot them with my salvager as well. When I came back the cans and gate had gone :( :(

I looted and salvaged everything, no faction drops from the Commander, no good drops at all actually.

I got a total of 5.4 million in bounties. What a shame but I know better next time !

Sunday, April 18, 2010

Radar Sites : Regional Guristas Data Mining Site : Regional Guristas Data Terminal

After a long break (kept training by buying spending my isk) I've come back for a little EvE :). I ran a few missions to get used to things again and now I'm back dodging pirates in low-sec. I'm avoiding wormholes for now since it seems that without a POS it's not worth the effort. However, I am enjoying the new probing system and finding complexes. Even got a 4 part escalation a couple of days ago called Guristas Surveillance. Tonight I remembered my initial attempt at a blog a year ago and decided to start again.

Found a Radar site called "Regional Guristas Data Mining Site" in a 0.1 sec system. 4 cans guarded by multiple waves of cruisers and frigates. Easily tanked in my Cerberus.

2 Datacore - Rocket Science
6 Datacore - Graviton Physics
5 Datacore - Quantum Physics
1 Tuning Instructions
1 User Manual
1 Caldari Encryption Methods
115 Spare Parts

no faction loot but I did get a 'arbalest' standard missile launcher


Found another Radar site called "Regional Guristas Data Terminal" in another 0.1 sec system. Again, 4 cans guarded by multiple waves of cruisers and frigates. Easily tanked in my Cerberus.

1 Esoteric Data Interface Blueprint
1 Tuning Instructions
1 User Manual
1 Interface Alignment
81 Spare Parts
107 Electronic Links

Test Blogger posting from Blackberry

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