Saturday, October 24, 2015

Caldari Battleships for Level 4 Missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post, here are fits for Caldari battleships for Level 4 missions.

Unlike the Gallente who have 3 combat T1 battleships, the Caldari only have 2 T1 battleships suitable for running level 4 missions, the excellent Raven and the very sub-par Rokh.  The Scorpion is really an EWAR ship.  We are using T2 modules, T2 drones, T1 rigs and T1 ammo.

Both ships are shield tanked and also use Micro Jump Drives (MJD) to control distance.

In terms of dps the Raven > Rokh.

In terms of tank the Raven > Rokh.

Here are the fits I used for the level 4 missions.  I completed 31 unique missions in the Raven and 24 unique missions in the Rokh.

In the Raven you fly in and spew cruise missiles at the rats, pulsing the shield booster as needed.  Use drones to kill frigates.  If things get dicey, i.e. less than 25% shields and less than 25% cap you just align to a station (if you aren't already) and MJD to distance and finish off the rats.

[Raven, Kernow Raven]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Large Micro Jump Drive
100MN Afterburner II
X-Large Shield Booster II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Sensor Booster II, Targeting Range Script
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Hammerhead II x5
Hobgoblin II x5


In the Rokh the best I could come up with was a passive tanked, long range sniper ship.  You can use Antimatter out to 67 km with a 44 km falloff; yes antimatter out to 100 km!  However, I tended to switch ammo a lot to keep the ships at less than ~30% falloff or in optimal  You use the MJD to keep out of range which works well against short range ships.  I had a lot of trouble against Pith Destoyer battleships which can hit out to 250+km.  These required lots of MJD / warp outs.  I kept the light drones just to mop up some frigates or cruisers at the end of a mission because the big guns can't hit anything small up close and it saves having to MJD.  The only nice thing about the Rokh is one shotting frigates at 100 km with Uranium ammo.

[Rokh, Kernow Rokh]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Large Micro Jump Drive
100MN Y-S8 Compact Afterburner
Large Shield Extender II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5


I found that in some cases the Rokh and Raven can complete missions in roughly the same amount of time but usually the Rokh takes much longer to complete a mission, sometimes twice as long.  That said I did complete full clears of Angel Extravaganza and Worlds Collide in both ships.

Monday, October 12, 2015

T2 Sentry Drones trained at last

Quick post - I finally trained T2 sentry drones and realized I should update the fits where I'd listed the T1 versions in these posts.

Gallente Level 3 Missions


Gallente Level 4 Missions

Saturday, October 10, 2015

"Solo" Wormhole Living - advice and proven ship fits in a C2

Time for a new post since my alliance is under a war dec and our null sec area is in complete chaos.  I've lived in several wormhole systems over the years ranging from C1 to C4 with my corp but usually because of play times and other commitments I end up soloing.  I'll admit that I almost always have a booster or scout alt when in a wormhole system.

Wormhole living is probably the biggest time commitment most intense activity I've experienced in Eve; you've been warned.  However, I found the added effort, risk and reward made it very enjoyable.

In wormhole systems you will lose ships and pods, even more so than any other area of eve space in my opinion, so accept it and don't get upset.  This is why you also need a scanning alt logged at a safe in the wormhole system so you can always find exits (anytime I say exit I also include any incoming wormholes) to get back in should you wake up in a station in empire space.

However, if you make the most of your wormhole system you can make a ton of ISK even in a C2 which is what I'll be discussing in this post.  I really do suggest a 2 account 2 screen setup as it makes everything so much easier.  Do you make more ISK than just missioning on 1 account in high sec?  I think the answer is yes but only if you do PI as well and you can scan very quickly which takes practice.  Can you make more ISK in a higher rank wormhole?  The answer is of course yes but they are harder and having friends helps.  Anyone can "solo" in a C1 or C2 to get experience.  Can you make more ISK running anomalies in null sec on 1 account?  The answer is yes but I find it more boring than running missions.  If all you care about is the size of your ISK wallet, go and station trade in Jita.  Wormholes are Eve Online at its best in my opinion and they are the most fun I've had since my earliest forays into null in 2007/8.  Everything mentioned in this post was carried out between the Rubicon and Proteus patches from 2014-2015 and I believe everything is still applicable.

Good scanning, dscan and logistics skills are the key to living in a wormhole.


Logistics

After losing a couple of POS in a C2 wormhole while I was offline to very persistent pirates I found that a small POS in a wormhole just isn't enough deterrent.  Suck it up and use a medium POS or if you have friends get a large POS and make sure it has good shields.  In my experience the bad stuff always happens when I can't login for a couple of days and a few guns just don't deter the pirates.  Also don't leave ships floating at the POS, they are like leaving candy out for the vermin.  Last but not least keep the POS full of fuel and strontium.  When you get the chance to get fuel don't just get a week, fill the damn thing and bring in extra, spending a few hours running fuel every 2 months is better than stressing about it every week or day.  I've gone weeks without a good exit for getting fuel so having that fuel buffer was a big relief.


Scanning

Every day before you do anything else you need to scan down every signature in your wormhole home.  You want to get this done quickly and safely so you need a good scan ship and good skills. I suggest level 4 minimum for the skills. The new changes to make signature ID's persistent really speed this up as well.  I keep a bookmark folder of all current signatures with their ID code which makes spotting new ones easy.  Before you finish, switch to combat probes and check for other ships in the wormhole.  If you have active entrances/exits don't run sites - always assume there is a cloaked ship waiting for you.

If you are serious about this you will need a covert ops scanning frigate.  Here are 2 that I currently use.

With my skills the Cheetah gives me a scan strength of 127.3 (you don't want to know how many hours I pored over spreadsheets and formulas to finally work out how all the modules stack...) which makes very short work of scanning signatures.

[Cheetah, Cheetah - WH Prober]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

5MN Microwarpdrive II
Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
Covert Ops Cloaking Device II
[empty high slot]

Small Gravity Capacitor Upgrade II
Small Low Friction Nozzle Joints II


You can go cheaper by using a T2 launcher and 2 T1 gravity rigs like on the Helios fit below with only a slight reduction in scan strength to 112.8.  Note the Cheetah isn't inherently better than the Helios, I actually think the Helios is better than the Cheetah as a dedicated scanner and if I ever lose the Cheetah and feel like fitting a maxed scan ship again it will be a Helios.

[Helios, Helios - WH prober - cheap]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Co-Processor I

5MN Microwarpdrive II
Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Scan Rangefinding Array I

Expanded Probe Launcher II, Core Scanner Probe I
Covert Ops Cloaking Device II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Second Account

I suggest you have your second account scout sitting in the ship above with combat probes out the whole time you are running sites so that you know if an uncloaked ship (like a recon) enters the system.  Alternatively you could have the second account sitting just outside the POS shields in a booster ship but still have combat probes out.


Combat Anomalies

So hopefully now you have a fully fueled POS and a wormhole with no active entrances.  You can now run sites.  You'll find lots of opinions about whether to run signatures or anomalies first.  It doesn't matter, do what you feel like and have fun.

In a C2 you'll find the following combat anomalies, and my finding is that you'll get almost 15 M ISK for them on average and they only take 15 minutes which equates to ~60 M ISK / hour:

Where is the table option in Blogger?

Name / Times Run / Average Million ISK / kill order
Perimeter Checkpoint        / 24 / 14.6 / F, S, C, F, BS 
Perimeter Hangar            / 24 / 14.9 / F, C, BS, C, BS
Sleeper Data Sanctuary      / 12 / 14.7 / F, S, C, F, BS
Ruins of Enclave Cohort 27  / 16 / 13.7 / F-1, BS, F, C, BS

F = Frigate, C = Cruiser, BS = Battleship, S = Sentry
F-1 = all frigates but one

I've successfully run these in several ships including the 2 below.  Notice no bling, it's not needed and you will lose them at some point to pirates.  You need to pay attention to kill order so the waves don't overwhelm you.

In the Cerberus heavy assault cruiser you just warp in, drop a Mobile Tractor Unit and then close fast and hammer the rats while hitting dscan constantly of course.  Start with Javelin missiles and switch to Rage when you've closed range.  I just checked my combat log and I never lost this ship.  I tried a Heavy Missile version and while it was easier because I didn't have to close the distance to the ships, it took longer to bring down the BS.  This HAM fit is faster overall, and more fun.

[Cerberus, Cerberus HAM T2 for C2 WH]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Medium Shield Booster II
Cap Recharger II
EM Ward Field II
Adaptive Invulnerability Field II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst I
Medium Core Defense Field Extender I


Hobgoblin II x3


To mix things up a bit I tried a few Gila pirate cruiser fits and settled on this one.  Warp in, drop MTU, set orbit and exterminate the rats while hitting dscan.  Use Precision missiles and switch to Fury for BS.  The combination of Light Missiles and Drones is even better than the Cerberus BUT it is more costly.  Luckily I never lost it.

[Gila, Gila for WH C2 Solo Passive RLML AB]
Drone Damage Amplifier II
Drone Damage Amplifier II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Small Remote Armor Repairer II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Hammerhead II x2
Hammerhead II x2
Valkyrie II x2
Valkyrie II x2

Vespa EC-600 x2

Gas Anomalies

You should also activate the gas sites even if you aren't going to suck the gas and then come back 15-30 minutes later and shoot the rat frigates.  They don't give much but it's something and can easily be done using either of the combat ships above.

Name / Times Run / Average Million ISK / Gas worth huffing
Minor Perimeter Reservoir     / 2 / 0.8 / C50
Token Perimeter Reservoir     / 8 / 1.7 / none
Barren Perimeter Reservoir    / 5 / 2.1 / C72
Ordinary Perimeter Reservoir  / 5 / 0   / C72
Sizeable Perimeter Reservoir  / 3 / 1.8 / C50

You can then huff the gas if you want.  I used the Venture fit below - I did lose at least one so it's good they are cheap.

[Venture, ORE Venture - WH Gas - Cloak & ECCM]
Damage Control II

5MN Microwarpdrive II
Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Magnetometric ECCM Scanning Array I

Gas Cloud Harvester II
Gas Cloud Harvester II
Improved Cloaking Device II

Small Anti-EM Screen Reinforcer I
Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I


Hornet EC-300 x2

Ore Anomalies

Just like with the gas sites you should also activate the ore sites even if you aren't going to mine the ore and then come back 15-30 minutes later and shoot the rat frigates.  They give more than gas sites and can easily be done using either of the combat ships above.  I didn't mine any ore because it just takes too long and you are a sitting duck the whole time.

Name / Times Run / Average Million ISK
Common Perimeter Deposit        / 4 / 5.1
Ordinary Perimeter Deposit      / 2 / 7.9
Uncommon Core Deposit           / 1 / 0.6
Isolated Core Deposit           / 2 / 0.6
Unexceptional Frontier Deposit  / 3 / 0.5

Data and Relic Signatures

For data and relic sites things get a little tougher.  You either need to fit a ship that can hack the cans as well as fight (like a Tengu which I have used and lost in a WH) or have a second account or friend.  If you have a second account scout which I highly recommend it makes it easier.  The reason is that after you've killed all the rats you can't just warp out and switch ships, if you do the site despawns - this has happened to me.  What I do is clear the sites with the combat ships above, then warp in the cloaked scout at 100 km and uncloak (important - if you don't the site despawns).  Then warp the combat ship back to the POS, switch to a dedicated hacking ship and warp back to the site.  Warp the scout back to the safe or just cloak it.  Finish the site in the hacking ship.  I've found this to be faster than a hybrid ship unless the hybrid ship is a Tengu which will run you 500-800 M ISK all told.  I prefer the dedicated cheaper ship option.

They take me about 30 minutes total each so the ISK is slightly better than running combat anomalies.

After several versions I finally settled on this dedicated Data and Relic Site Can Hacker.  It is rigged and fitted to handle both data and relic cans and travel between them quickly.  It has 2 warp core stabilizers and a cov ops rig so if you are jumped in a site you can get away unless the pirate has a high alpha strike - which I learned the hard way - ahem!  It is also perfect for running the newly spawning null sec sites that are appearing in wormholes.

[Cheetah, Cheetah - WH Site Runner - cheap with WCS AB Expanded]

'Halcyon' Core Equalizer I
'Halcyon' Core Equalizer I
Micro Auxiliary Power Core I

1MN Afterburner II
Cargo Scanner II
Relic Analyzer II
Data Analyzer II

Expanded Probe Launcher I, Combat Scanner Probe I
Covert Ops Cloaking Device II
Salvager II

Small Memetic Algorithm Bank I
Small Emission Scope Sharpener I


Data Sig Name / Times Run / Average Million ISK / kill order
Unsecured Perimeter Transponder Farm      / 7  / 45.3 / C, F, F-escort, F, C-watchman, C, BS, F, C
Unsecured Perimeter Communications Relay  / 11 / 31.4 / BS, C, BS, F, BS
Relic Sig Name / Times Run / Average Million ISK
Forgotten Perimeter Habitation Coils  / 5 / 30.3
Forgotten Perimeter Gateway           / 5 / 21.4

Salvaging

Salvaging is essential in a C2. Use a mobile tractor unit while doing the sites.  A Noctis is perfectly good but overkill if you are using an MTU and honestly not much faster than the destroyer fit below.  Its also much more expensive should you lose it.

Use this cheap Cormorant destroyer salvager to swoop in and mop up quickly after the fact.  I fitted all the destroyers to compare and the Cormorant is slightly better than the Catalyst (more cargo - which isn't needed in a WH but isn't cap stable).

[Cormorant, Cormorant Salvager for WH with WCS]
'Halcyon' Core Equalizer I
'Halcyon' Core Equalizer I

Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

Salvager II
Salvager II
Salvager II
Salvager II
Salvager II
Salvager II
Salvager II
Auto Targeting System I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I


Null Sec Data/Relic Signatures

Null sec data/relic signatures now show up in wormholes which for me was very welcome as the data/relic null sec sites don't have rats and can be run in the Cheetah hacker fit above.  I haven't collated all the info for them yet, but when I do I'll post my results.


Ghost Site - Covert Research Facilities

I only came across 1 of these in all my time in the wormhole, a Superior Guristas Covert Research Facility.  I was prepared with the Gnosis ship fit below.  I scanned all the containers, 3 had blueprint copies, I hacked 2 and looted them before the rats exploded everything.

This Gnosis handled the ghost site admirably with 38% armor left before I warped out.  In less than 5 minutes I had a 'Yurt' and a 'Wetu' Mobile Depot BPC and 28 Covert Research Tools worth ~151 M ISK at the time.

[Gnosis, Gnosis for Ghost Sites]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Steel Plates II

500MN Cold-Gas Enduring Microwarpdrive
Cargo Scanner II
Data Analyzer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Improved Cloaking Device II
Core Probe Launcher II, Core Scanner Probe I
Small Remote Hull Repairer II /OFFLINE
Small Remote Armor Repairer II
[empty high slot]
[empty high slot]

Medium Memetic Algorithm Bank I
Medium Memetic Algorithm Bank I


Planetary Interaction

To make the most of your wormhole I suggest you train Planetary Interaction on your main and also your 2 alts (and the alts of your second scout account if you have one).  Wormhole planets are the equivalent of the best null sec planets.  I setup my alts to extract the raw P0 materials for Robotics and convert to P1.  Each alt had a hauler (below) to haul the product when needed back to the POS.  I then had 1 alt with a factory setup to combine everything and produce P3 Robotics.  About 30 minutes every day of resetting extractors and hauling when needed gave me an easy 1.5 billion ISK / month income.  I'm sure this can be improved upon but it worked for me.

Here is my wormhole PI hauler.  The low slot WCS have no effect on the PI hauling capacity and basically make you immune to anything but a bubble.  You just need enough buffer to survive until you can get into warp.  I've survived decloaking pirates several times in this fit.  Luckily none had a bubble!  Notice the probe launcher? Every ship in a wormhole should have one if possible.

[Epithal, Epithal for WH PI]
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I

Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender

Prototype Cloaking Device I
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



Wrapping up

The new dscan invisible Recons have made wormhole living quite a lot more risky than it was so you will lose even more ships.  I decided at that point that it was time to move out of my wormhole and do more in null.  However, you can still make a ton of ISK if you are smart and careful.

I'm sure I've forgotten something but this should give you a good start. Good luck!

Saturday, August 15, 2015

Gallente battleships for Level 4 missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente battleships for Level 4 missions.

The Gallente have 3 T1 battleships suitable for running level 4 missions, the Dominix droneship, Megathron gunship and the Hyperion which I view as a hybrid gunship/droneship.  As with the Level 3 mission fits we are using T2 modules, T2 drones or T1 sentry drones and T1 rigs.

All 3 ships are armor tanked and all 3 also use Micro Jump Drives (MJD) to control distance.

In terms of dps the Hyperion > Dominix > Megathron.

In terms of tank the Dominix > Megathron > Hyperion.

The Megathron has a higher dps than the Dominix if you include the medium drones but honestly they are rarely used.

For ease of flying the order is in my opinion the same order as tanking.  All 3 use rat specific armor modules that need to be changed depending on the mission and are cap stable with the armor reppers off.

Edit 2015-10-12 use T2 sentry drones if you have them, fits updated, though I did the missions to date with T1 sentries.

Dominix
I ran 30 unique missions with the fit below including the Angel Extravaganza bonus room.  This is an easy ship to fly - just keep your distance.

[Dominix, Kernow Dominix]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Cap Recharger II

Drone Link Augmentor II

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Small 'Solace' Remote Armor Repairer
Medium Energy Neutralizer II

Large Capacitor Control Circuit I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5

Bouncer II x5
Curator II x2
Warden II x2
Hobgoblin II x5


Megathron
I ran 18 unique missions with the fit below including the Angel Extravaganza bonus room.  This is a more difficult ship to fly than the Dominix and suffers from damping effects of Serpentis rats - just keep your distance and have a range of charges including iron!

[Megathron, Kernow Megathron]
Large Armor Repairer II
Thermic Plating II
Kinetic Plating II
Capacitor Flux Coil II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Antimatter Charge L

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5

Hammerhead II x5


Hyperion
I ran 12 unique missions with the fit below but it hasn't been tested against the Angel Extravaganza bonus room yet.  This is the most difficult ship of the 3 to fly and suffers from damping effects of Serpentis rats - just keep your distance and have a range of charges including iron!

[Hyperion, Kernow Hyperion]
Medium Armor Repairer II
Thermic Plating II
Kinetic Plating II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

425mm Railgun II, Antimatter Charge L

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Drone Link Augmentor II

Large Drone Control Range Augmentor I

Large Drone Control Range Augmentor I
Large Processor Overclocking Unit I

Garde II x5

Hobgoblin II x5
Hobgoblin II x5


You don't need bling to run Level 4 missions in T1 battleships!


Gallente battlecruisers for Level 3 missions (updated for Vanguard)

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente battlecruisers for Level 3 missions.

The Gallente have 2 T1 battlecruisers suitable for running level 3 missions, the Brutix gunship and the Myrmidon droneship.  Now we step up to using T2 modules, T2 drones or T1 sentry drones and T1 rigs.  Both ships are armor tanked.

Edit 2015-10-12 use T2 sentry drones if you have them, fits updated, though I did the missions to date with T1 sentries. 

This Brutix fit chewed up everything within 33 km with antimatter.  If the rats were further out I switched the scripts in the Tracking Computers to Optimal Range to hit out to 48 km.  Further than that and you need to switch ammo.  The Auto Targeting System should never be turned on; while off it adds 2 to the max targets which is helpful and uses no cap and takes only 1 cpu and 1 powergrid.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed. Don't forget your drones to take care of close in frigates.  I did 28 unique missions with this fit.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hobgoblin II x5


This Myrmidon fit uses 4 Garde I sentry drones (T1 because at the time I hadn't trained for T2 - I have now and its an even more awesome fit) which chew up everything within 65 km.  If some rats get really close you can deploy 5 hobgoblins or hit them with the 3 blasters.  If the rats are further away use the Micro Jump Drive (MJD) to get closer.  Yes the first fit with the MJD - a totally overpowered module that has changed the way I do missions.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed.  Don't forget your drones to take care of close in frigates.  I did 43 unique missions with this fit.


[Myrmidon, Kernow Myrmidon]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive

10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Garde II x4

Curator II x1
Warden II x1
Bouncer II x1
Hobgoblin II x5

The Vanguard update buffed the Brutix and Myrmidon.  After looking at the fits only minor tweaks seem necessary.  With the extra drone bay capacity I added medium drones as the main flight to the Brutix which really ups its dps.  The changes to the Myrmidon were minor so it didn't need any fit updates.

Selecting All Level V skills in EFT we get 736 dps for the Brutix with Antimatter and 146 sustained tank vs Serpentis rats (AB & ATS off).  Cap lasts 44 minutes but with the AB on it lasts 8 min 28 secs so the AB can be used a lot on this fit.  Using T2 Javelin ammo bumps this to 833 dps!

Selecting All Level V skills in EFT we get 581 dps for the Myrmidon with Garde II and 150 sustained tank vs Serpentis rats (AB & MJD off).  Fit is cap stable.


Brutix:

The Brutix is receiving significant mobility buffs, taking the title of most agile T1 BC as well as gaining extra hull HP and spare drone capacity. The combined optimal and falloff bonus fits especially well with blasters, helping the Brutix apply its excellent DPS more consistently across more combat situations.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hammerhead II x5


Myrmidon:

As one of the most powerful and popular T1 BCs, the Myrm is receiving the smallest buffs in this package. The drone velocity bonus matches the Prophecy, and the mobility buffs here are a bit milder than average.

[Myrmidon, Kernow Myrmidon]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive
10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin II x5
Garde II x4
Bouncer II x1
Warden II x1

Curator II x1

Gallente cruisers for Level 2 missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente cruisers for Level 2 missions.

The Gallente have 2 T1 cruisers suitable for running level 2 missions, the Thorax gunship and the Vexor droneship.


This Thorax railgun fit is simple to fly, can hit out to 32 km with antimatter and has a cap stable shield tank with everything running.  I ran 41 unique missions in it without a problem.

[Thorax, Kernow Thorax Railgun]


Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Fourier Transform Tracking Program
Fourier Transform Tracking Program
Mark I Compact Power Diagnostic System

10MN Monopropellant Enduring Afterburner
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender

200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M


Hobgoblin I x5
Hobgoblin I x5



This Vexor railgun fit is also simple to fly. Its an awesome droneship and can pummel anything closer than 16 km with antimatter.  It is cap stable with everything running except the repper which should be pulsed as needed.  This is the first ship I've posted with rat specific hardeners, these should be changed out as required.  I ran 29 unique missions in it without a problem.

[Vexor, Kernow Vexor Railgun + Drones]



Drone Damage Amplifier I
F85 Peripheral Damage System I
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I

10MN Monopropellant Enduring Afterburner
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M


Hobgoblin I x5
Hammerhead I x5


I hope you enjoy the fits.



Gallente frigates and destroyers for Level 1 missions

As mentioned in my New Beginning post, I set myself a goal of fitting and flying mission ships with fits that are sensible and accessible to a new player, though they will have to train ship fitting skills appropriately.  As things change in EVE I'll try to remember to update or repost the fits.  The rules I set for myself are as follows.


  • Level 1 missions: frigates and destroyers with T1/meta modules and no rigs.
  • Level 2 missions: cruisers with T1/meta modules and no rigs.
  • Level 3 missions: battlecruisers with T2 modules and T1 rigs.
  • Level 4 missions: battleships with T2 modules and T1 rigs.



So with the completely arbitrary rules in place, lets start with the Gallente.  The Gallente have 3 frigates, the Atron, Incursus and Tristan as well as 2 destroyers, the Catalyst and Algos which are suitable for running Level 1 missions.  The other frigates are specialized ships for either exploration, EWAR or logistics.  We also have a choice of railguns or blasters, I tried out both for the frigates but only fit railguns to the destroyers.  I suggest a new player just go with the railgun fits as railguns in my opinion become more useful for mission running in later missions.


Below are the fits I flew and some comments on how well they performed.  You should be able to copy them and import them into EVE using the new import function.


If you can't make these fits work either substitute a meta module with lower requirements, use a cpu or powergrid implant or rig (for fits without rigs), or train a fitting skill.

If you really are a new player flying Gallente I suggest you pick armor tanking and either guns or drones to train and fly appropriate ships as listed.

When I list how many missions I ran with a fit it means unique missions, so if I ran Cargo Delivery 10 times it counts as 1 mission since the goal here is to see if there are any missions a fit doesn't work for.  I also don't do blitz's, I kill everything just to be sure the fit works.


Frigates.

This Atron fit with railguns performed well on 42 unique missions, just zoom in, target, web and blast away, its cap stable with everything running.


[Atron, Kernow Atron 75mm Railguns]

Magnetic Field Stabilizer I

Magnetic Field Stabilizer I

Magnetic Field Stabilizer I


5MN Microwarpdrive I
Stasis Webifier I
Medium Shield Extender I

75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


This Atron fit with blasters performed well on 55 unique missions and was a lot of fun, just zoom in, target, web and blast away, its cap stable with everything running.

[Atron, Kernow Atron Light Ion Blasters]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Micro Auxiliary Power Core I

5MN Microwarpdrive I
Stasis Webifier I
Medium Shield Extender I

Light Ion Blaster I, Antimatter Charge S
Light Ion Blaster I, Antimatter Charge S
Light Ion Blaster I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]





This Incursus fit with railguns performed well on 31 unique missions, just zoom in, target, web and blast away, its cap stable with everything running except the repper which you pulse as needed.  Don't forget to use your lone drone.


[Incursus, Kernow Incursus 150mm Railguns]

Damage Control I

Small Armor Repairer I

100mm Rolled Tungsten Compact Plates

Magnetic Field Stabilizer I

5MN Microwarpdrive I
Stasis Webifier I
Cap Recharger I

150mm Carbide Railgun I, Antimatter Charge S
150mm Carbide Railgun I, Antimatter Charge S
150mm Carbide Railgun I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x1


This Incursus fit with blasters performed well on 34 unique missions, just zoom in, target, web and blast away, its cap stable with everything running except the repper which you pulse as needed.  Don't forget to use your lone drone.

[Incursus, Kernow Incursus Light Neutron Blasters]
Damage Control I
Small Armor Repairer I
100mm Rolled Tungsten Compact Plates
Magnetic Field Stabilizer I

5MN Microwarpdrive I
Stasis Webifier I
Cap Recharger I

Light Neutron Blaster I, Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x1


This Tristan fit with railguns performed well on 12 unique missions, its a drone ship so concentrate on using the drones as well as your guns, just zoom in, target, web engage drones and blast away, its cap stable with everything running.

[Tristan, Kernow Tristan Railguns + Drones]
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I

5MN Y-T8 Compact Microwarpdrive
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender

125mm Carbide Railgun I, Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x3


This Tristan fit with blasters performed well on 25 unique missions, its a drone ship so concentrate on using the drones as well as your blasters, just zoom in, target, web engage drones and blast away, its cap stable with everything running.

[Tristan, Kernow Tristan Light Electron Blasters + Drones]
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I

5MN Y-T8 Compact Microwarpdrive
Stasis Webifier I
Medium F-S9 Regolith Compact Shield Extender

Light Electron Blaster I, Antimatter Charge S
Light Electron Blaster I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x3

Now on to the destroyers.

This Catalyst fit with railguns was overkill for level 1 missions, so I only ran 4 unique missions.  You can just sit still and annihilate everything out to 24 km, its cap stable with everything running except the repper which you pulse as needed.

[Catalyst, Kernow Catalyst 150mm Railguns]
Damage Control I
Small Armor Repairer I
Magnetic Field Stabilizer I

1MN Y-S8 Compact Afterburner
Cap Recharger I

150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]


This Algos fit with drones and railguns was overkill for level 1 missions, so I only ran 2 unique missions. You can just sit still and annihilate everything with your drones and shoot anything that comes closer than 12 km. Its cap stable with everything running.

[Algos, Kernow Algos 125mm Railguns + Drones]
Magnetic Field Stabilizer I
Drone Damage Amplifier I
Drone Damage Amplifier I

1MN Y-S8 Compact Afterburner
Medium F-S9 Regolith Compact Shield Extender
Small F-S9 Regolith Compact Shield Extender

125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x7

Go fit your ships and have fun chasing frigates.