Saturday, August 15, 2015

Gallente battleships for Level 4 missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente battleships for Level 4 missions.

The Gallente have 3 T1 battleships suitable for running level 4 missions, the Dominix droneship, Megathron gunship and the Hyperion which I view as a hybrid gunship/droneship.  As with the Level 3 mission fits we are using T2 modules, T2 drones or T1 sentry drones and T1 rigs.

All 3 ships are armor tanked and all 3 also use Micro Jump Drives (MJD) to control distance.

In terms of dps the Hyperion > Dominix > Megathron.

In terms of tank the Dominix > Megathron > Hyperion.

The Megathron has a higher dps than the Dominix if you include the medium drones but honestly they are rarely used.

For ease of flying the order is in my opinion the same order as tanking.  All 3 use rat specific armor modules that need to be changed depending on the mission and are cap stable with the armor reppers off.

Edit 2015-10-12 use T2 sentry drones if you have them, fits updated, though I did the missions to date with T1 sentries.

Dominix
I ran 30 unique missions with the fit below including the Angel Extravaganza bonus room.  This is an easy ship to fly - just keep your distance.

[Dominix, Kernow Dominix]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Cap Recharger II

Drone Link Augmentor II

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Small 'Solace' Remote Armor Repairer
Medium Energy Neutralizer II

Large Capacitor Control Circuit I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5

Bouncer II x5
Curator II x2
Warden II x2
Hobgoblin II x5


Megathron
I ran 18 unique missions with the fit below including the Angel Extravaganza bonus room.  This is a more difficult ship to fly than the Dominix and suffers from damping effects of Serpentis rats - just keep your distance and have a range of charges including iron!

[Megathron, Kernow Megathron]
Large Armor Repairer II
Thermic Plating II
Kinetic Plating II
Capacitor Flux Coil II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Antimatter Charge L

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5

Hammerhead II x5


Hyperion
I ran 12 unique missions with the fit below but it hasn't been tested against the Angel Extravaganza bonus room yet.  This is the most difficult ship of the 3 to fly and suffers from damping effects of Serpentis rats - just keep your distance and have a range of charges including iron!

[Hyperion, Kernow Hyperion]
Medium Armor Repairer II
Thermic Plating II
Kinetic Plating II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Micro Jump Drive

Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

425mm Railgun II, Antimatter Charge L

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Drone Link Augmentor II

Large Drone Control Range Augmentor I

Large Drone Control Range Augmentor I
Large Processor Overclocking Unit I

Garde II x5

Hobgoblin II x5
Hobgoblin II x5


You don't need bling to run Level 4 missions in T1 battleships!


Gallente battlecruisers for Level 3 missions (updated for Vanguard)

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente battlecruisers for Level 3 missions.

The Gallente have 2 T1 battlecruisers suitable for running level 3 missions, the Brutix gunship and the Myrmidon droneship.  Now we step up to using T2 modules, T2 drones or T1 sentry drones and T1 rigs.  Both ships are armor tanked.

Edit 2015-10-12 use T2 sentry drones if you have them, fits updated, though I did the missions to date with T1 sentries. 

This Brutix fit chewed up everything within 33 km with antimatter.  If the rats were further out I switched the scripts in the Tracking Computers to Optimal Range to hit out to 48 km.  Further than that and you need to switch ammo.  The Auto Targeting System should never be turned on; while off it adds 2 to the max targets which is helpful and uses no cap and takes only 1 cpu and 1 powergrid.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed. Don't forget your drones to take care of close in frigates.  I did 28 unique missions with this fit.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hobgoblin II x5


This Myrmidon fit uses 4 Garde I sentry drones (T1 because at the time I hadn't trained for T2 - I have now and its an even more awesome fit) which chew up everything within 65 km.  If some rats get really close you can deploy 5 hobgoblins or hit them with the 3 blasters.  If the rats are further away use the Micro Jump Drive (MJD) to get closer.  Yes the first fit with the MJD - a totally overpowered module that has changed the way I do missions.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed.  Don't forget your drones to take care of close in frigates.  I did 43 unique missions with this fit.


[Myrmidon, Kernow Myrmidon]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive

10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Garde II x4

Curator II x1
Warden II x1
Bouncer II x1
Hobgoblin II x5

The Vanguard update buffed the Brutix and Myrmidon.  After looking at the fits only minor tweaks seem necessary.  With the extra drone bay capacity I added medium drones as the main flight to the Brutix which really ups its dps.  The changes to the Myrmidon were minor so it didn't need any fit updates.

Selecting All Level V skills in EFT we get 736 dps for the Brutix with Antimatter and 146 sustained tank vs Serpentis rats (AB & ATS off).  Cap lasts 44 minutes but with the AB on it lasts 8 min 28 secs so the AB can be used a lot on this fit.  Using T2 Javelin ammo bumps this to 833 dps!

Selecting All Level V skills in EFT we get 581 dps for the Myrmidon with Garde II and 150 sustained tank vs Serpentis rats (AB & MJD off).  Fit is cap stable.


Brutix:

The Brutix is receiving significant mobility buffs, taking the title of most agile T1 BC as well as gaining extra hull HP and spare drone capacity. The combined optimal and falloff bonus fits especially well with blasters, helping the Brutix apply its excellent DPS more consistently across more combat situations.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hammerhead II x5


Myrmidon:

As one of the most powerful and popular T1 BCs, the Myrm is receiving the smallest buffs in this package. The drone velocity bonus matches the Prophecy, and the mobility buffs here are a bit milder than average.

[Myrmidon, Kernow Myrmidon]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive
10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin II x5
Garde II x4
Bouncer II x1
Warden II x1

Curator II x1

Gallente cruisers for Level 2 missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente cruisers for Level 2 missions.

The Gallente have 2 T1 cruisers suitable for running level 2 missions, the Thorax gunship and the Vexor droneship.


This Thorax railgun fit is simple to fly, can hit out to 32 km with antimatter and has a cap stable shield tank with everything running.  I ran 41 unique missions in it without a problem.

[Thorax, Kernow Thorax Railgun]


Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Fourier Transform Tracking Program
Fourier Transform Tracking Program
Mark I Compact Power Diagnostic System

10MN Monopropellant Enduring Afterburner
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender

200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M
200mm Compressed Coil Gun I, Antimatter Charge M


Hobgoblin I x5
Hobgoblin I x5



This Vexor railgun fit is also simple to fly. Its an awesome droneship and can pummel anything closer than 16 km with antimatter.  It is cap stable with everything running except the repper which should be pulsed as needed.  This is the first ship I've posted with rat specific hardeners, these should be changed out as required.  I ran 29 unique missions in it without a problem.

[Vexor, Kernow Vexor Railgun + Drones]



Drone Damage Amplifier I
F85 Peripheral Damage System I
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I

10MN Monopropellant Enduring Afterburner
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M


Hobgoblin I x5
Hammerhead I x5


I hope you enjoy the fits.



Gallente frigates and destroyers for Level 1 missions

As mentioned in my New Beginning post, I set myself a goal of fitting and flying mission ships with fits that are sensible and accessible to a new player, though they will have to train ship fitting skills appropriately.  As things change in EVE I'll try to remember to update or repost the fits.  The rules I set for myself are as follows.


  • Level 1 missions: frigates and destroyers with T1/meta modules and no rigs.
  • Level 2 missions: cruisers with T1/meta modules and no rigs.
  • Level 3 missions: battlecruisers with T2 modules and T1 rigs.
  • Level 4 missions: battleships with T2 modules and T1 rigs.



So with the completely arbitrary rules in place, lets start with the Gallente.  The Gallente have 3 frigates, the Atron, Incursus and Tristan as well as 2 destroyers, the Catalyst and Algos which are suitable for running Level 1 missions.  The other frigates are specialized ships for either exploration, EWAR or logistics.  We also have a choice of railguns or blasters, I tried out both for the frigates but only fit railguns to the destroyers.  I suggest a new player just go with the railgun fits as railguns in my opinion become more useful for mission running in later missions.


Below are the fits I flew and some comments on how well they performed.  You should be able to copy them and import them into EVE using the new import function.


If you can't make these fits work either substitute a meta module with lower requirements, use a cpu or powergrid implant or rig (for fits without rigs), or train a fitting skill.

If you really are a new player flying Gallente I suggest you pick armor tanking and either guns or drones to train and fly appropriate ships as listed.

When I list how many missions I ran with a fit it means unique missions, so if I ran Cargo Delivery 10 times it counts as 1 mission since the goal here is to see if there are any missions a fit doesn't work for.  I also don't do blitz's, I kill everything just to be sure the fit works.


Frigates.

This Atron fit with railguns performed well on 42 unique missions, just zoom in, target, web and blast away, its cap stable with everything running.


[Atron, Kernow Atron 75mm Railguns]

Magnetic Field Stabilizer I

Magnetic Field Stabilizer I

Magnetic Field Stabilizer I


5MN Microwarpdrive I
Stasis Webifier I
Medium Shield Extender I

75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


This Atron fit with blasters performed well on 55 unique missions and was a lot of fun, just zoom in, target, web and blast away, its cap stable with everything running.

[Atron, Kernow Atron Light Ion Blasters]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Micro Auxiliary Power Core I

5MN Microwarpdrive I
Stasis Webifier I
Medium Shield Extender I

Light Ion Blaster I, Antimatter Charge S
Light Ion Blaster I, Antimatter Charge S
Light Ion Blaster I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]





This Incursus fit with railguns performed well on 31 unique missions, just zoom in, target, web and blast away, its cap stable with everything running except the repper which you pulse as needed.  Don't forget to use your lone drone.


[Incursus, Kernow Incursus 150mm Railguns]

Damage Control I

Small Armor Repairer I

100mm Rolled Tungsten Compact Plates

Magnetic Field Stabilizer I

5MN Microwarpdrive I
Stasis Webifier I
Cap Recharger I

150mm Carbide Railgun I, Antimatter Charge S
150mm Carbide Railgun I, Antimatter Charge S
150mm Carbide Railgun I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x1


This Incursus fit with blasters performed well on 34 unique missions, just zoom in, target, web and blast away, its cap stable with everything running except the repper which you pulse as needed.  Don't forget to use your lone drone.

[Incursus, Kernow Incursus Light Neutron Blasters]
Damage Control I
Small Armor Repairer I
100mm Rolled Tungsten Compact Plates
Magnetic Field Stabilizer I

5MN Microwarpdrive I
Stasis Webifier I
Cap Recharger I

Light Neutron Blaster I, Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x1


This Tristan fit with railguns performed well on 12 unique missions, its a drone ship so concentrate on using the drones as well as your guns, just zoom in, target, web engage drones and blast away, its cap stable with everything running.

[Tristan, Kernow Tristan Railguns + Drones]
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I

5MN Y-T8 Compact Microwarpdrive
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender

125mm Carbide Railgun I, Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x3


This Tristan fit with blasters performed well on 25 unique missions, its a drone ship so concentrate on using the drones as well as your blasters, just zoom in, target, web engage drones and blast away, its cap stable with everything running.

[Tristan, Kernow Tristan Light Electron Blasters + Drones]
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I

5MN Y-T8 Compact Microwarpdrive
Stasis Webifier I
Medium F-S9 Regolith Compact Shield Extender

Light Electron Blaster I, Antimatter Charge S
Light Electron Blaster I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x3

Now on to the destroyers.

This Catalyst fit with railguns was overkill for level 1 missions, so I only ran 4 unique missions.  You can just sit still and annihilate everything out to 24 km, its cap stable with everything running except the repper which you pulse as needed.

[Catalyst, Kernow Catalyst 150mm Railguns]
Damage Control I
Small Armor Repairer I
Magnetic Field Stabilizer I

1MN Y-S8 Compact Afterburner
Cap Recharger I

150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S
150mm Compressed Coil Gun I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]


This Algos fit with drones and railguns was overkill for level 1 missions, so I only ran 2 unique missions. You can just sit still and annihilate everything with your drones and shoot anything that comes closer than 12 km. Its cap stable with everything running.

[Algos, Kernow Algos 125mm Railguns + Drones]
Magnetic Field Stabilizer I
Drone Damage Amplifier I
Drone Damage Amplifier I

1MN Y-S8 Compact Afterburner
Medium F-S9 Regolith Compact Shield Extender
Small F-S9 Regolith Compact Shield Extender

125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
125mm Compressed Coil Gun I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Hobgoblin I x7

Go fit your ships and have fun chasing frigates.


A New Beginning and Introduction

After a long hiatus from blogging about EVE Online I've decided to start again.  Rather than posting detailed daily updates which I could never keep up with, I'm going to try more of a summary format with maybe one post a week or month.  We'll just have to see how it goes!  In addition to playing EVE I like to keep up with the game by reading other players blogs, especially those of EveHermit, Neville Smit, Gevlon Goblin and until he retired from blogging Jester's Trek and they've inspired me to start blogging again.

I've been playing EVE since 2007 and in that time I've tried many professions including miner, mission runner (including epic arcs and COSMOS), explorer, industrialist, trader, planetary interaction, null sec anomaly runner and wormhole resident in high sec, low sec, null sec and of course wormhole space.  Many of them I've gone back to more than once, especially after large changes such as those in exploration.  Professions that I've not tried out are pvp ones such as pirate and my pvp in general is limited to playing cat and mouse with those who would seek to scratch my shiny ships.

My main character currently has 129 million skill points which combined with the large range of activities I've tried out has I hope given me some useful knowledge that I hope to pass along.  I'm posting under the name Kernow since its where I grew up and I want to state now that none of my in game characters have Kernow in their name.  There are now several in game Kernow's but they aren't me.

As has been mentioned by many others, the New Player Experience in EVE is rough.  Many players start out mission running and judging by some of the killmails I've seen over the years many new players have little idea how to fit their ships.  Searching the internet for ship fits rarely turns up good pve fits and even great resources like EveUniversity rarely have what I would consider good mission ship fits.

I actually like running missions in small doses and I like to fit ships and fly them, lots of them of all races and sizes.  So I set myself a fun little goal a while back, to equip ships from each empire with reasonable T1 or T2 fits and run actual missions with them, not just EFT warrior fit.  I rarely use faction modules now, and I stopped blinging my Caldari Navy Raven with billion ISK modules several years ago once the high sec gank craze caught on.  Luckily I never lost my shiny CNR and the modules now collect dust in a hangar.

In the upcoming posts I'll start with my experiences a few months ago with Gallente mission frigates, destroyers, cruisers, battlecruisers and battleships before moving onto other empires and other topics such as solo wormhole living.

I hope someone out there finds this blog interesting and useful.