Saturday, October 24, 2015

Caldari Battleships for Level 4 Missions

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post, here are fits for Caldari battleships for Level 4 missions.

Unlike the Gallente who have 3 combat T1 battleships, the Caldari only have 2 T1 battleships suitable for running level 4 missions, the excellent Raven and the very sub-par Rokh.  The Scorpion is really an EWAR ship.  We are using T2 modules, T2 drones, T1 rigs and T1 ammo.

Both ships are shield tanked and also use Micro Jump Drives (MJD) to control distance.

In terms of dps the Raven > Rokh.

In terms of tank the Raven > Rokh.

Here are the fits I used for the level 4 missions.  I completed 31 unique missions in the Raven and 24 unique missions in the Rokh.

In the Raven you fly in and spew cruise missiles at the rats, pulsing the shield booster as needed.  Use drones to kill frigates.  If things get dicey, i.e. less than 25% shields and less than 25% cap you just align to a station (if you aren't already) and MJD to distance and finish off the rats.

[Raven, Kernow Raven]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Large Micro Jump Drive
100MN Afterburner II
X-Large Shield Booster II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Sensor Booster II, Targeting Range Script
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Hammerhead II x5
Hobgoblin II x5


In the Rokh the best I could come up with was a passive tanked, long range sniper ship.  You can use Antimatter out to 67 km with a 44 km falloff; yes antimatter out to 100 km!  However, I tended to switch ammo a lot to keep the ships at less than ~30% falloff or in optimal  You use the MJD to keep out of range which works well against short range ships.  I had a lot of trouble against Pith Destoyer battleships which can hit out to 250+km.  These required lots of MJD / warp outs.  I kept the light drones just to mop up some frigates or cruisers at the end of a mission because the big guns can't hit anything small up close and it saves having to MJD.  The only nice thing about the Rokh is one shotting frigates at 100 km with Uranium ammo.

[Rokh, Kernow Rokh]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Large Micro Jump Drive
100MN Y-S8 Compact Afterburner
Large Shield Extender II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5


I found that in some cases the Rokh and Raven can complete missions in roughly the same amount of time but usually the Rokh takes much longer to complete a mission, sometimes twice as long.  That said I did complete full clears of Angel Extravaganza and Worlds Collide in both ships.

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