Showing posts with label mission. Show all posts
Showing posts with label mission. Show all posts

Saturday, August 15, 2015

Gallente battlecruisers for Level 3 missions (updated for Vanguard)

Continuing on with my examination of sensible fits for running missions that I mentioned in A New Beginning and the rules I laid out in the Gallente Level 1 Missions blog post here are fits for Gallente battlecruisers for Level 3 missions.

The Gallente have 2 T1 battlecruisers suitable for running level 3 missions, the Brutix gunship and the Myrmidon droneship.  Now we step up to using T2 modules, T2 drones or T1 sentry drones and T1 rigs.  Both ships are armor tanked.

Edit 2015-10-12 use T2 sentry drones if you have them, fits updated, though I did the missions to date with T1 sentries. 

This Brutix fit chewed up everything within 33 km with antimatter.  If the rats were further out I switched the scripts in the Tracking Computers to Optimal Range to hit out to 48 km.  Further than that and you need to switch ammo.  The Auto Targeting System should never be turned on; while off it adds 2 to the max targets which is helpful and uses no cap and takes only 1 cpu and 1 powergrid.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed. Don't forget your drones to take care of close in frigates.  I did 28 unique missions with this fit.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hobgoblin II x5


This Myrmidon fit uses 4 Garde I sentry drones (T1 because at the time I hadn't trained for T2 - I have now and its an even more awesome fit) which chew up everything within 65 km.  If some rats get really close you can deploy 5 hobgoblins or hit them with the 3 blasters.  If the rats are further away use the Micro Jump Drive (MJD) to get closer.  Yes the first fit with the MJD - a totally overpowered module that has changed the way I do missions.  The fit omni tanks and is cap stable without the armor repper which should be pulsed as needed.  Don't forget your drones to take care of close in frigates.  I did 43 unique missions with this fit.


[Myrmidon, Kernow Myrmidon]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive

10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Garde II x4

Curator II x1
Warden II x1
Bouncer II x1
Hobgoblin II x5

The Vanguard update buffed the Brutix and Myrmidon.  After looking at the fits only minor tweaks seem necessary.  With the extra drone bay capacity I added medium drones as the main flight to the Brutix which really ups its dps.  The changes to the Myrmidon were minor so it didn't need any fit updates.

Selecting All Level V skills in EFT we get 736 dps for the Brutix with Antimatter and 146 sustained tank vs Serpentis rats (AB & ATS off).  Cap lasts 44 minutes but with the AB on it lasts 8 min 28 secs so the AB can be used a lot on this fit.  Using T2 Javelin ammo bumps this to 833 dps!

Selecting All Level V skills in EFT we get 581 dps for the Myrmidon with Garde II and 150 sustained tank vs Serpentis rats (AB & MJD off).  Fit is cap stable.


Brutix:

The Brutix is receiving significant mobility buffs, taking the title of most agile T1 BC as well as gaining extra hull HP and spare drone capacity. The combined optimal and falloff bonus fits especially well with blasters, helping the Brutix apply its excellent DPS more consistently across more combat situations.

[Brutix, Kernow Brutix]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Auto Targeting System I

Medium Hybrid Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Hammerhead II x5


Myrmidon:

As one of the most powerful and popular T1 BCs, the Myrm is receiving the smallest buffs in this package. The drone velocity bonus matches the Prophecy, and the mobility buffs here are a bit milder than average.

[Myrmidon, Kernow Myrmidon]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Micro Jump Drive
10MN Afterburner II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Modal Light Electron Particle Accelerator I, Iron Charge S
Drone Link Augmentor II
Drone Link Augmentor II

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin II x5
Garde II x4
Bouncer II x1
Warden II x1

Curator II x1

A New Beginning and Introduction

After a long hiatus from blogging about EVE Online I've decided to start again.  Rather than posting detailed daily updates which I could never keep up with, I'm going to try more of a summary format with maybe one post a week or month.  We'll just have to see how it goes!  In addition to playing EVE I like to keep up with the game by reading other players blogs, especially those of EveHermit, Neville Smit, Gevlon Goblin and until he retired from blogging Jester's Trek and they've inspired me to start blogging again.

I've been playing EVE since 2007 and in that time I've tried many professions including miner, mission runner (including epic arcs and COSMOS), explorer, industrialist, trader, planetary interaction, null sec anomaly runner and wormhole resident in high sec, low sec, null sec and of course wormhole space.  Many of them I've gone back to more than once, especially after large changes such as those in exploration.  Professions that I've not tried out are pvp ones such as pirate and my pvp in general is limited to playing cat and mouse with those who would seek to scratch my shiny ships.

My main character currently has 129 million skill points which combined with the large range of activities I've tried out has I hope given me some useful knowledge that I hope to pass along.  I'm posting under the name Kernow since its where I grew up and I want to state now that none of my in game characters have Kernow in their name.  There are now several in game Kernow's but they aren't me.

As has been mentioned by many others, the New Player Experience in EVE is rough.  Many players start out mission running and judging by some of the killmails I've seen over the years many new players have little idea how to fit their ships.  Searching the internet for ship fits rarely turns up good pve fits and even great resources like EveUniversity rarely have what I would consider good mission ship fits.

I actually like running missions in small doses and I like to fit ships and fly them, lots of them of all races and sizes.  So I set myself a fun little goal a while back, to equip ships from each empire with reasonable T1 or T2 fits and run actual missions with them, not just EFT warrior fit.  I rarely use faction modules now, and I stopped blinging my Caldari Navy Raven with billion ISK modules several years ago once the high sec gank craze caught on.  Luckily I never lost my shiny CNR and the modules now collect dust in a hangar.

In the upcoming posts I'll start with my experiences a few months ago with Gallente mission frigates, destroyers, cruisers, battlecruisers and battleships before moving onto other empires and other topics such as solo wormhole living.

I hope someone out there finds this blog interesting and useful.