Showing posts with label Escalation. Show all posts
Showing posts with label Escalation. Show all posts

Wednesday, April 28, 2010

Expedition Trap! - Jackpot

Final step of the expedition / escalation into low-sec. Used an alt in a shuttle to scout.

Warp in was empty, first pocket was empty but second pocket had small ships and a Dread Pithi Terminator that dropped,

  • Pith A-Type Small Shield Booster !!! 500 mil jackpot
  • Pith A-Type Small Shield Transporter - 5 mil if lucky I think
This was the last message and the end of the expedition.
It was as you thought; the whole thing was a trap. You can’t believe that anyone would be so gullible to fly right into that one. Unless of course they were fully aware of it and only showed up to destroy the assailants. What is exactly which you did... 

Best expedition ever for me !


Time to move a few systems away


Anomlay: Guristas Forsaken Hideaway - frigates
Anomlay: Guristas Hidden Hideaway - frigates, destroyers and cruisers
Anomlay: Guristas Hideaway - frigates
Anomlay: Guristas Refuge - frigates and destroyers

Gravimetric: Average Omber Deposit - set alt to mine it

Combat: Gurista Lookout - no escalation

Wormhole: K162 to a class 3 wormhole space - a quick scan showed lots of sites but also a POS and class 3 is a bit much to cut my teeth on the first time.

Tuesday, April 27, 2010

Back to Hi -Sec for a bit

Yesterday I decided to relocate to hi-sec for a while and sell off some of my loot. On one of the trips I hit a gate camp and lost a hulk with a hold of Crokite and it cost me a 75 mil ransom to not be podded - the hassle involved in not having to replace implants just about made it worthwhile but I hated having to do it.

Today I did some hi-sec scanning:

System 1
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Gravimetric: Small Kernite and Omber Deposit - fully mined already.

Ladar: Smoking Nebula - skipped.


System 2
Wormhole: K162 to W-space that was  protected with a warp field and I just got away without being blasted.

Anomaly: Guristas Hideaway - just frigates - no escalation.


System 3
Anomaly: Guristas Refuge - already done by the time I got there.


Anomaly: Drone Assembly - just frigates - no escalation.

Radar: Local Guristas Shattered Life-Support Unit, with 4 cans, had 3 BS and a handful of frigs and destroyers,

  • 1 Datacore Mechanical Engineering
  • 1 Tuning Manual
  • 2 User Manuals
  • 60 Electronic Link
  • 26 Spare Parts

System 4
Anomaly: Guristas Hideaway - just frigates - no escalation.


Anomaly: Drone Assembly - just frigates - no escalation.

Wormhole: K162 to Hi-Sec Metropolis - interesting but not useful.

Combat: Gurista Lookout - had to switch from my Cerberus to my Hawk for this one - got inside and found someone doing it in a 'Worm' faction ship - had to look that one up !

Did a final scan before leaving and found a newly spawned
Anomaly: Guristas Hideaway - and it was already done when I arrived.

Seems the quiet corner of space I picked with only 4 or so people per system had nothing but explorers in it !


System 5
Anomaly: Guristas Refuge- just frigates - no escalation.


Anomaly: Drone Cluster- just frigates - no escalation.

Combat: Gurista Lookout - 2 pockets, all frigates , deadspace overseer structure in pocket 2 dropped no loot but started an escalation 5 jumps away in hi-sec.

Escalation: Trap! Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to their location.

Warp in = Frigates and Dread Guristas Invader. The next pocket was empty of rats and only had a Druglab - seems to have a huge amount of armor so I didn't destroy it. The Dread Guristas Invader dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Arriving at the designated rendezvous point there is nothing. Nothing at all. But all of a sudden your radio crackles once more; it is another call from seemingly the same Gurista ship announcing another location this time, adding that he is on a hot pursuit chasing some hapless industrial ships. 

Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 4 jumps away in hi-sec.

Escalation: Trap! Again there is nothing to be seen at the location and you are starting to think you are being pulled into some sort of a trap. A feeling that only grows stronger when for the third time you receive a transmission from the Gurista announcing that "the ambush is ready" and you must hurry to a given location in order for it to succeed. 


Warp in = Frigates and Dread Guristas Plunderer. The next pocket was empty. The Dread Guristas Plunderer dropped a Dread Guristas Copper Tag and started the next escalation, 8 jumps away, the last 2 jumps in low-sec.

Escalation: Trap! As soon as you arrive, you receive a distress call from a pilot identifying himself as a freight pilot under attack. His co-ordinates are included in the transmission. 


I'll have to finish this tomorrow when it's quiet ...